Detect Trap
An inner sense of danger helps outline any dangerous traps nearby, physical or magical.
All traps in the current zone become visible on map for 10 ticks.
Detect Monsters
An instinct provides inner guidance as to where dangerous monsters are.
All monsters in the current zone become visible on map for 10 ticks. Note this does not include dangerous non-monsters such as dark elves, evil clerics or annoying goblins.
Flaming Hand
Burning fire leaps forth from fingers and burns flesh from bone and bone to ash.
Orange flames shoot out for 5 feet from outstretched hand and do 6D6 FIRE damage.
Shatter Skeleton
A powerful command releases inner life energy that shatters animated skeletons to the dust they should be.
This powerful spell strikes down an engaged skeleton within 10' and turns it into dust.
Healing Word
A single word of power releases healing life energy to close a bleeding wound.
The caster heals 2D6 Hitpoints immediately across actual wound specifics.
Mage Bolt Coming Soon!
Eldritch fire leaps forth in blue flames and wraps around the target burning it to the bone.
A blue bolt of flames will strike a single target within 20 feet and does 3D6 MAGE damage unless bolt is parried, dodged or resisted.